I’m a UX designer and researcher with a love for immersive design. I design experiences where technology adapts to people, from simulations powered by biofeedback to exergames that make rehabilitation playful. I’ve worked across UX research, service design, and immersive systems, building projects that connect design with human emotion, accessibility, and engagement. I enjoy blending research with prototyping and moving from insights to interactions. Outside of design, you’ll find me exploring new tech, designing 3D art and animations, or playing video games. At my core, I’m curious about how design, data, and storytelling can create digital experiences that feel more human.
For more information, have a look at my curriculum vitae .
User Experience to explore redefining Music experience through vibration technology for the deaf and hard of hearing.
DemoA ux project designing how users plan and experience travel
DemoA Unity-based suite of body-tracking mini-games developed for RACHEL , a social robot designed to promote active aging through movement, play, and voice interaction.
GithubIt shows how live EMG / IMU signals from the MindRove Armband can control digital interfaces and games, in this case, a voice-and-gesture-driven Breakout game inside a VR environment.
GithubThis immersive VR library experience allows users to explore different branches of the Hamilton Public Library in virtual reality, either through a guided tour or by freely exploring at their own pace.
GithubGet in touch if you would like to hear more about my past works, talk design over a cup of coffee, I'd love to hear from you!